For types of magic that have not yet been learned, the words are also scrambled. Somewhat similar to the metroidvania concept, many passages cannot be accessed until the relevant magic type has been learned, encouraging players to return later on. These restore pictures that provide more of the background story. In smaller chests pieces of photographs can be found. ![]() There are large treasure chests with lots of inspiration. The game has a large amount of exploration. Many of these have to be used strategically in fights to survive. ![]() Fire burns up an enemy's next word, ice freezes creatures temporarily, electricity sends a spark to a word of a nearby enemy, removing it, and wind pushes back opponents to provide more time to type. Every magic type can also be used against enemies with regular words and each type comes with a special ability. These increase the walking and sprinting speed of the fox, provide a guide for the next objective, displayed corrupted nests (large combat events), allow for fast travel teleportation or enhance the effectiveness of magic. With every certain amount of inspiration points upgrades can be unlocked or made more powerful. The player is encouraged to perform combos by typing words in succession, without mistakes, for more points. She either restarts nearby or if it is in a locked fight sequence the entire event has to be started over. When an enemy gets close to the muse the game is over right away. Switching between magic is done by typing in the name of the magic, so it is never necessary to move away the hands from the keyboard. In the advanced versions of these, enemies with words in multiple colours approach from all directions. There are several extensive fight sequences where many waves of enemies need to be defeated in succession. ![]() Other puzzles involve sequences of numbers and symbols, speed, tiles or special surfaces as well. Certain objects in the environment can only be altered with the correct type of magic and it is also use for solving environmental puzzles. These each have their own colour: yellow, orange, blue and purple respectively. Next to a general difficulty level an adaptive difficulty system can be enabled, where the game learns from the player's typing speed to adjust the challenge.Įventually four different magic types can be learned: electricity (sparkle), fire, ice and wind. The game can be played in several localized languages for the text and several keyboard layouts are supported: QWERTY, QWERTZ, AZERTY, BEPO, Dvorak, Workman and Colemak. There are many enemies and these are also defeated by typing in one or multiple words that appear above them. The game has largely a linear design, but the large environments can still be explored in many directions and with enough inspiration points portals can be accessed to reach new areas, or new sections are unfolded gradually for the main hub world. Many words are thematically relevant.īy typing in words, inspiration points are earned that add to an overall experience level. The player does not need to guess these words, interaction is only possible when they are displayed in the environment. Typing 'Stump' when the word is revealed, wood that blocks a passage can be removed. For instance, if the word 'Jasmine' appears in an empty patch, a flower can be grown. The player can type these to alter the environment. By pressing the space bar available words in the environment are displayed. The fox can be steered in any direction and further interaction is done by typing. The game is set in an origami world, starting with a small paper path that soon becomes a large papercraft environment. ![]() The player controls the muse, riding a giant three-tailed fox in a fantasy world. Epistory: Typing Chronicles is a game about a writer with a writer's block, asking a muse for inspiration to help write her book.
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